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1.0.3 | Patchnotes | Linux issue fixes

This patch fixes Disappearing map selection menu in rare cases Map downloader stuck on Linux Fixed error message when typing invalid port number Allow XP to be earned on...

1.0.2 | Controller Support

As requested I've quickly implemented a basic gamepad / controller input layer. The entire game should be navigateable from A to Z and completely playable, albeit there are some caveats; Hints...

1.0.1 | Patchnotes

The 1.0.1 patch brings some small changes; Added informative text on main menu Adding bots now uses max players Fixed issue when filling max players when hosting server Fixed some...

Shoot 'm Up Release 1.0.0!

The 1.0.0 release is finally here, bringing very small updates for the open beta users, but a completely new release for the rest of the world. Here are the patch notes: Added more...

0.10.2 | Open Beta Patch

Another patch that fixes some minor issues and should improve the zombie survival gameplay; The zombie survival gameplay still is kind of unbalanced (mainly because of the ability to freely respawn...

0.10.1 | Open Beta Patch

Thanks for the valueable feedback during the open beta! I've addressed some issues and made some improvements here and there; You can now always spawn in zombie survival mode - no need to buy new...

0.9.0 | Closed Beta Release

A big update! This update prepares for the closed beta test. If you want to join the closed beta test, please join our discord channel here: https://discord.gg/x55PpPm Added vote system Added...

0.7.2 | Release notes

Changed depth at which textures / assets will be initially placed (over instead of under) Added possibility to duplicate texture / asset / collider with...

0.7.2 | Patchnotes

0.7.2 release patchnotes; Changed depth at which textures / assets will be initially placed (over instead of under) Added possibility to duplicate texture / asset / collider with CTRL+D ...

0.7.1 | Release notes

Added steam invites / in-game joining Added functional in-game menu Added timer / score overview for online game modes ...

0.7.1 | Patchnotes

0.7.1 release patchnotes; Added steam invites / in-game joining Added functional in-game menu Added timer / score overview for online game modes Added progression bar + leveling...

DevLog #14 | EA Release is nearing

Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've...

0.7.0 | Release notes

Added complete initial campaign Added flamethrower Added new zombie Added deployable setup Added...

0.6.0 | Release notes

In-game performance improvements for assets and custom sprite drawing In-game performance improvements for particles Added advanced...

DevLog #13 | Major updates o7

Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will...

0.5.3 | Release notes

Added headshot detection! Added simple hints for first time players to explain some controls Decreased screen effect when getting hit ...

0.5.2 | Release notes

Fixed FPS drop at end of zombie match Fixed completely red zombie HP bar when under 100HP Zombie matches now automatically restart at end...

0.5.1 | Release notes

Fixed inifinite map download error on certain computers Fixed error when joining capture the flag game ...

DevLog #12 | Open beta, map improvements, login

OPEN BETA TIME BABY Open beta time FINALLY! The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if...

0.5.0 | Release notes

Added map downloading / uploading back in (new system, much faster & reliable!) Added possibility to register / login Added possibility to...

DevLog #11 | Asset editor, performance improvements

Another little Dev Log to keep everyone updated. Very little information from my side, so lets set it straight in this post. New asset editor This one has been bugging me a lot. There was no...

DevLog #10 | New website, getting ready for open beta

I'm working hard on the new website right now. If you're reading this, its already online (duh). With the new website we will be opening up for the open beta and I will have implemented the...

DevLog #9 | Campaign mode, doors, roofs and much, much more.

Phew. I've been working my arse off the last couple of weeks. Here's a quick update on the latest new features; Campaign mode! Yeah baby, its decided. No longer just some multiplayer action, but...

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