- Changed depth at which textures / assets will be initially placed (over instead of under)
- Added possibility to duplicate texture / asset / collider with CTRL+D
- Added Player-Only colliders to mapeditor and maps
- Added possibility to scale assets on X and Y seperately (scale uniform by holding shift)
- Fixed bug where bots all had the same skin
- Fixed crash in map editor when swapping types
- Fixed issue in map editor with textures
- Fixed depth ordering for assets
- Fixed possible bug in main menu when logging in
Webdeveloper / Engineer / Gamedeveloper / Allround nerd