- Added complete initial campaign
- Added flamethrower
- Added new zombie
- Added deployable setup
- Added barbed wire deployable
- Added lantern deployable
- Added indoor to hospital map
- Added random weather to all maps
- Added doors to car
- Added particle options
- Added realistic smoke to main menu
- Added more sounds to emitter tool
- Added properties in map editor
- Added more light functionality (both in editor and in-game)
- Added notification to teammates dying in zombie survival mode
- Improved in-game HUD
- Improved network validation to prevent issues
- Improved particles
- Improved lagging feet behind player model
- Improved shadow casting from players
- Improved zombie movement (more efficient & looks better)
- Improved light settings in mapeditor
- Improved muzzle flashes
- Improved audio emitter tool in map editor
- Improved debug window
- Improved car graphics
- Improved car physics
- Improved cutscene looks
- Improved balancing of zombie rounds
- Improved zombie survival mode to always be in the dusk + stormy weather
- Improved network performance for fire bits
- Improved pathfinding so that its smoother
- Improved sound levels
- Changed weapon / grenade drops to remain 10 times longer in zombie survival mode
- Fixed earrape when being shot by shotgun
- Fixed issue where hosting people were able to shoot on killed players
- Fixed dropped weapons & money not being shown to newly joined clients
- Fixed some particles misbehaving
- Fixed sound issues when a lot of barbed wire was deployed
- Fixed look of rooftops
- Fixed some graphic glitches with zombies
- Fixed bug where weapon would become invisible for other people if you swapped during reloading
- Fixed dropped weapons, money and grenades not being visible for newly joined players
- Fixed issue where grenade damage could be applied to killed players
- Fixed main menu music issue
- Optimized zombie bodies + made them look nicer
Webdeveloper / Engineer / Gamedeveloper / Allround nerd