- In-game performance improvements for assets and custom sprite drawing
- In-game performance improvements for particles
- Added advanced environmental / ambiance system + audio
- Worked on a Wiki page to document features of the map- and asset editor
- New Lobby UI + ability to add bots in lobby
- Added breakable lights to car
- Added skidding to car
- Added doors and in/out animations to car
- Fixed lights showing through roofs
- Fixed GUI in map editor
- Fixed GUI in asset editor
- Fixed wall placement in map editor (walls were invisible in new walls)
- Fixed wall shape calculator in map editor
- Redid hitmarker + headshot + kill sound effects
- Added stat counting on official servers for logged in players
- Clear chatlog and events on joining game
- New chat colours
- Send selected weapon when joining game + fixed bug where too many packets were sent to too many players
- Fixed zombies not running around when they catch fire
- Fixed small walls with nicer shadowmaps
- Fixed shadowmaps on certain walls
- Cleaned up some old rendering logic
- New main menu structure
- Added netcode to boot players
- Added ADD/REMOVE bots from lobby
- Fixed random "Protocol mismatch" error
- Fixed error where # would appear as # in chat
- Removed some older compatibility code
- Fixed some text not being removed from UI when zombie game mode restarts
- Fixed main menu music timing + fade in
- Fixed sounds continuing to play after leaving game
- Fixed crash with broken "indoor" objects
- Added unique ID to each temp folder of running instance to allow for multiple dedicated servers to run on 1 machine
- Performance improvements for dedicated servers
- Dedicated server will now wait for players automatically before starting a match
- Environmental changes are currently supported, but disabled
- Added in-game debug console
- Fixed performance bug with specific particles
- Bundled 2 default maps with the game
Webdeveloper / Engineer / Gamedeveloper / Allround nerd