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0.6.0 | Release notes

  • In-game performance improvements for assets and custom sprite drawing
  • In-game performance improvements for particles
  • Added advanced environmental / ambiance system + audio
  • Worked on a Wiki page to document features of the map- and asset editor
  • New Lobby UI + ability to add bots in lobby
  • Added breakable lights to car
  • Added skidding to car
  • Added doors and in/out animations to car
  • Fixed lights showing through roofs
  • Fixed GUI in map editor
  • Fixed GUI in asset editor
  • Fixed wall placement in map editor (walls were invisible in new walls)
  • Fixed wall shape calculator in map editor
  • Redid hitmarker + headshot + kill sound effects
  • Added stat counting on official servers for logged in players
  • Clear chatlog and events on joining game
  • New chat colours
  • Send selected weapon when joining game + fixed bug where too many packets were sent to too many players
  • Fixed zombies not running around when they catch fire
  • Fixed small walls with nicer shadowmaps
  • Fixed shadowmaps on certain walls
  • Cleaned up some old rendering logic
  • New main menu structure
  • Added netcode to boot players
  • Added ADD/REMOVE bots from lobby
  • Fixed random "Protocol mismatch" error
  • Fixed error where # would appear as # in chat
  • Removed some older compatibility code
  • Fixed some text not being removed from UI when zombie game mode restarts
  • Fixed main menu music timing + fade in
  • Fixed sounds continuing to play after leaving game
  • Fixed crash with broken "indoor" objects
  • Added unique ID to each temp folder of running instance to allow for multiple dedicated servers to run on 1 machine
  • Performance improvements for dedicated servers
  • Dedicated server will now wait for players automatically before starting a match
  • Environmental changes are currently supported, but disabled
  • Added in-game debug console
  • Fixed performance bug with specific particles
  • Bundled 2 default maps with the game
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