With the new 1.1.0 release there have been some bug reports and some suggestions. There's some other new features inside the engine that are also worth exploring - so we did that in this patch.
CHANGELOG:
- Fixed a bug where zombie game mode could crash (Thanks Akelaphobia)
- Fixed graphical issue in E1M2 (Thanks Akelaphobia)
- Fixed a small memory leak in campaign modes / tutorial (some still remain but those are a bug in the engine...)
- Fixed physics offset for walls and assets (causing invisible collisions with cars at the wrong spots)
- Fixed some performance issues with lighting system
- Fixed headshot effect happening even when friendly fire is disabled (Thanks Akelaphobia)
- Fixed explosive damage ignoring friendly fire (Thanks Akelaphobia)
- Fixed map editor starting in center of map, instead of at the topleft edge
- Fixed issue with piece renderer in map editor
- Fixed issue where collider would still appear on objects even if they are on the floor
- Added ability to remove points from lined sprites (use Delete button)
- Added borderless window support (Thanks Akelaphobia)
- Added map editor now saving and loading last camera position
- Added maps now storing their supported game modes, and this is checked when starting a server
- Added more original maps made by Venom / Dutch
- Improved map editor saving & loading - quicker and no more external tools (7zip) needed!
- Improved audio effect level when hitting chat limit (Thanks Akelaphobia)